GeGetC4DPath(): Gets one of the Cinema 4D paths.GeGetPluginResourcePath(): Gets the resource path for a plugin's main folder.GeGetPluginPath(): Gets the path for a plugin's main folder.This is the directory where all user data (preferences, libraries etc.) are stored. GeGetStartupWritePath(): Gets the writeable startup directory.GeGetStartupApplication(): Gets the complete path of the host application ( Cinema 4D, BodyPaint 3D, NET).GeGetStartupPath(): Gets the path for the main folder of Cinema 4D.GeFCreateDirRec(): Creates a directory even if the directories in the path do not exist.Note For similar functions of the MAXON API see File Functions. The files will not be moved to system's trash can. Warning Beware, GeFKill() deletes files permanently. Note If a new file needs to be created from scratch, please see BaseFile Manual or HyperFile Manual. GE_FCOPY_DONTCOPYREADONLY: Do not copy an existing read-only flag.GE_FCOPY_OVERWRITE: Force a file overwrite, even if a file already exists under that name.GE_FKILL_FORCE: Delete write-protected files.GE_FKILL_RECURSIVE: Delete the children of a directory.GE_FKILL_DIRECTORY: Delete directories.GeFKill(): Deletes a file or directory.GeSearchFile(): Recursively searches for a file in a given directory.GeFExist(): Checks if a file or directory exists.All the usual functions to work with files (copy, rename, delete.) are available in Cinema 4D's API:
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